1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "effect/runtime_blender_builder.h"
17 #include "effect/runtime_effect.h"
18 
19 #include "impl_factory.h"
20 
21 namespace OHOS {
22 namespace Rosen {
23 namespace Drawing {
RuntimeBlenderBuilder(std::shared_ptr<RuntimeEffect> runtimeEffect)24 RuntimeBlenderBuilder::RuntimeBlenderBuilder(std::shared_ptr<RuntimeEffect> runtimeEffect) noexcept
25     : impl_(ImplFactory::CreateRuntimeBlenderBuilderImpl(runtimeEffect)) {}
26 
MakeBlender()27 std::shared_ptr<Blender> RuntimeBlenderBuilder::MakeBlender()
28 {
29     return impl_->MakeBlender();
30 }
31 
SetUniform(const std::string & name,float val)32 void RuntimeBlenderBuilder::SetUniform(const std::string& name, float val)
33 {
34     impl_->SetUniform(name, val);
35 }
36 } // namespace Drawing
37 } // namespace Rosen
38 } // namespace OHOS