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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h161 struct LightProcessData { struct
163 const CORE_NS::Entity& entity;
164 const LightComponent& lightComponent;
165 const BASE_NS::Math::Mat4X4& world;
166 RenderScene& renderScene;
190 void ProcessLight(const LightProcessData& lightProcessData); argument