1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "AnimatedImageThread.h"
18 
19 #include <sys/resource.h>
20 
21 namespace android {
22 namespace uirenderer {
23 
getInstance()24 AnimatedImageThread& AnimatedImageThread::getInstance() {
25     static sp<AnimatedImageThread> sInstance = []() {
26         sp<AnimatedImageThread> thread = sp<AnimatedImageThread>::make();
27         thread->start("AnimatedImageThread");
28         return thread;
29     }();
30     return *sInstance;
31 }
32 
AnimatedImageThread()33 AnimatedImageThread::AnimatedImageThread() {
34     setpriority(PRIO_PROCESS, 0, PRIORITY_NORMAL + PRIORITY_MORE_FAVORABLE);
35 }
36 
decodeNextFrame(const sk_sp<AnimatedImageDrawable> & drawable)37 std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::decodeNextFrame(
38         const sk_sp<AnimatedImageDrawable>& drawable) {
39     return queue().async([drawable]() { return drawable->decodeNextFrame(); });
40 }
41 
reset(const sk_sp<AnimatedImageDrawable> & drawable)42 std::future<AnimatedImageDrawable::Snapshot> AnimatedImageThread::reset(
43         const sk_sp<AnimatedImageDrawable>& drawable) {
44     return queue().async([drawable]() { return drawable->reset(); });
45 }
46 
47 }  // namespace uirenderer
48 }  // namespace android
49