/* * Copyright (c) 2021-2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef BS_NATIVE_WINDOW_H #define BS_NATIVE_WINDOW_H #include "window.h" #include #include #include #include #include struct NativeWindowMagic : public OHOS::RefBase { NativeWindowMagic(NativeObjectMagic m) : magic(m) {} virtual ~NativeWindowMagic() {} NativeObjectMagic magic; }; struct NativeWindow : public NativeWindowMagic { NativeWindow(); ~NativeWindow(); OHOS::sptr surface; int64_t uiTimestamp = 0; uint32_t lastBufferSeqNum = 0; std::unordered_map bufferCache_; std::atomic desiredPresentTimestamp{0}; char* appFrameworkType_ = nullptr; std::once_flag appFrameworkTypeOnceFlag_; }; struct NativeWindowBuffer : public NativeWindowMagic { NativeWindowBuffer(); ~NativeWindowBuffer(); OHOS::sptr sfbuffer; int64_t uiTimestamp = 0; }; #endif