/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef META_API_ANIMATION_MODIFIERS_LOOP_H #define META_API_ANIMATION_MODIFIERS_LOOP_H #include #include #include #include META_BEGIN_NAMESPACE() namespace AnimationModifiers { /** * @brief Modifier for animations to create looping * Example: * auto loop = AnimationModifiers::Loop().LoopCount(2); * animation.Attach(loop); * will run the original animation twice. * Default value for looping is 1 (i.e. not altering behaviour). */ class Loop final : public Internal::AnimationModifierInterfaceAPI { META_API(Loop) META_API_OBJECT_CONVERTIBLE(META_NS::AnimationModifiers::ILoop) META_API_CACHE_INTERFACE(META_NS::AnimationModifiers::ILoop, Loop) public: /** * @brief Set how many times the animation should loop, negative value means keep looping indefinitely. */ META_API_INTERFACE_PROPERTY_CACHED(Loop, LoopCount, int32_t) /** * @brief Make the animation to keep looping until explicitly stopped. */ Loop& LoopIndefinitely() { META_NS::SetValue(META_API_CACHED_INTERFACE(Loop)->LoopCount(), -1); return *this; } }; } // namespace AnimationModifiers META_END_NAMESPACE() #endif // META_API_ANIMATION_MODIFIERS_LOOP_H