/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef META_API_ANIMATION_MODIFIERS_LOOP_H
#define META_API_ANIMATION_MODIFIERS_LOOP_H
#include
#include
#include
#include
META_BEGIN_NAMESPACE()
namespace AnimationModifiers {
/**
* @brief Modifier for animations to create looping
* Example:
* auto loop = AnimationModifiers::Loop().LoopCount(2);
* animation.Attach(loop);
* will run the original animation twice.
* Default value for looping is 1 (i.e. not altering behaviour).
*/
class Loop final : public Internal::AnimationModifierInterfaceAPI {
META_API(Loop)
META_API_OBJECT_CONVERTIBLE(META_NS::AnimationModifiers::ILoop)
META_API_CACHE_INTERFACE(META_NS::AnimationModifiers::ILoop, Loop)
public:
/**
* @brief Set how many times the animation should loop, negative value means keep looping indefinitely.
*/
META_API_INTERFACE_PROPERTY_CACHED(Loop, LoopCount, int32_t)
/**
* @brief Make the animation to keep looping until explicitly stopped.
*/
Loop& LoopIndefinitely()
{
META_NS::SetValue(META_API_CACHED_INTERFACE(Loop)->LoopCount(), -1);
return *this;
}
};
} // namespace AnimationModifiers
META_END_NAMESPACE()
#endif // META_API_ANIMATION_MODIFIERS_LOOP_H