/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CORE_UTIL_COMPONENT_UTIL_FUNCTIONS_H #define CORE_UTIL_COMPONENT_UTIL_FUNCTIONS_H #include #include CORE3D_BEGIN_NAMESPACE() namespace ComponentUtilFunctions { constexpr float LIGHT_COMPONENT_USER_SET_MIN_LIGHT_RANGE = 0.0001f; /** * Calculates (tries to evaluate) a valid light range if one is not given by the user * @param lightRange If smaller than LIGHT_COMPONENT_USER_SET_MIN_LIGHT_RANGE (i.e. 0) new range is calculated. * @param lightIntensity Used to calculate range if light range is not set. */ inline float CalculateSafeLightRange(const float lightRange, const float lightIntensity) { float range = lightRange; if (range <= LIGHT_COMPONENT_USER_SET_MIN_LIGHT_RANGE) { // calculate range constexpr float minLightIntensityAdd = 20.0f; constexpr float powValue = 1.5f; range = BASE_NS::Math::sqrt(BASE_NS::Math::pow(lightIntensity + minLightIntensityAdd, powValue)); } return range; } } // namespace ComponentUtilFunctions CORE3D_END_NAMESPACE() #endif // CORE_UTIL_COMPONENT_UTIL_FUNCTIONS_H