/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_GPU_SEMAPHORE_VK_H #define VULKAN_GPU_SEMAPHORE_VK_H #include #include #include #include "device/gpu_semaphore.h" RENDER_BEGIN_NAMESPACE() class Device; struct GpuSemaphorePlatformDataVk final { VkSemaphore semaphore { VK_NULL_HANDLE }; }; class GpuSemaphoreVk final : public GpuSemaphore { public: explicit GpuSemaphoreVk(Device& device); GpuSemaphoreVk(Device& device, const uint64_t handle); ~GpuSemaphoreVk() override; uint64_t GetHandle() const override; const GpuSemaphorePlatformDataVk& GetPlatformData() const; private: Device& device_; bool ownsResources_ { true }; GpuSemaphorePlatformDataVk plat_; }; RENDER_END_NAMESPACE() #endif // VULKAN_GPU_SEMAPHORE_VK_H