/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H #define CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H #include #include RENDER_BEGIN_NAMESPACE() /** NodeContextPoolManager. Creates context related platform resources per (command list / command buffer) Recources are: - command buffers - framebuffers */ class NodeContextPoolManager { public: NodeContextPoolManager() = default; virtual ~NodeContextPoolManager() = default; NodeContextPoolManager(const NodeContextPoolManager&) = delete; NodeContextPoolManager& operator=(const NodeContextPoolManager&) = delete; virtual void BeginFrame() = 0; virtual void BeginBackendFrame() = 0; #if ((RENDER_VALIDATION_ENABLED == 1) || (RENDER_VULKAN_VALIDATION_ENABLED == 1)) virtual void SetValidationDebugName(const BASE_NS::string_view debugName) = 0; #endif private: }; RENDER_END_NAMESPACE() #endif // CORE_RENDER_NODE_CONTEXT_POOL_MANAGER_H