/*
* Copyright (c) 2024 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RENDER_RENDER__NODE__RENDER_NODE_BACK_BUFFER_H
#define RENDER_RENDER__NODE__RENDER_NODE_BACK_BUFFER_H
#include
#include
#include
#include
#include
#include
#include
#include
#include
RENDER_BEGIN_NAMESPACE()
class IRenderNodeRenderDataStoreManager;
class RenderNodeBackBuffer final : public IRenderNode {
public:
RenderNodeBackBuffer() = default;
~RenderNodeBackBuffer() override = default;
void InitNode(IRenderNodeContextManager& renderNodeContextMgr) override;
void PreExecuteFrame() override {};
void ExecuteFrame(IRenderCommandList& cmdList) override;
ExecuteFlags GetExecuteFlags() const override
{
return 0U;
}
// for plugin / factory interface
static constexpr BASE_NS::Uid UID { "f1dc030b-1081-4ca5-a195-1d8bfc1a036c" };
static constexpr char const* TYPE_NAME = "RenderNodeBackBuffer";
static constexpr IRenderNode::BackendFlags BACKEND_FLAGS = IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT;
static constexpr IRenderNode::ClassType CLASS_TYPE = IRenderNode::ClassType::CLASS_TYPE_NODE;
static IRenderNode* Create();
static void Destroy(IRenderNode* instance);
private:
IRenderNodeContextManager* renderNodeContextMgr_ { nullptr };
void CheckForPsoSpecilization(const PostProcessConfiguration& postProcessConfiguration);
PostProcessConfiguration GetPostProcessConfiguration(const IRenderNodeRenderDataStoreManager& dataStoreMgr);
RenderHandle UpdateColorAttachmentSize();
void ParseRenderNodeInputs();
// Json resources which might need re-fetching
struct JsonInputs {
RenderNodeGraphInputs::InputRenderPass renderPass;
RenderNodeGraphInputs::InputResources resources;
RenderNodeGraphInputs::RenderDataStore renderDataStore;
bool hasChangeableRenderPassHandles { false };
bool hasChangeableResourceHandles { false };
};
JsonInputs jsonInputs_;
RenderNodeHandles::InputRenderPass inputRenderPass_;
RenderNodeHandles::InputResources inputResources_;
RenderHandle shader_;
RenderHandle psoHandle_;
RenderPass renderPass_;
struct BackBufferDefinition {
uint32_t width { 0 };
uint32_t height { 0 };
BASE_NS::Format format { BASE_NS::Format::BASE_FORMAT_UNDEFINED };
};
BackBufferDefinition currentBackBuffer_;
ViewportDesc currentViewportDesc_;
ScissorDesc currentScissorDesc_;
RenderPostProcessConfiguration currentRenderPostProcessConfiguration_;
PipelineLayout pipelineLayout_;
IPipelineDescriptorSetBinder::Ptr pipelineDescriptorSetBinder_;
};
RENDER_END_NAMESPACE()
#endif // CORE__RENDER__NODE__RENDER_NODE_BACK_BUFFER_H