/* * Copyright (C) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "3d_widget_adapter_test.h" #include "3d_widget_adapter_log.h" #include "graphics_manager.h" namespace OHOS::Render3D { void WidgetAdapter3DTest::SetUpTestCase() {} void WidgetAdapter3DTest::TearDownTestCase() {} void WidgetAdapter3DTest::SetUp() {} void WidgetAdapter3DTest::TearDown() {} bool EngineTest::LoadEngineLib() { return true; } bool EngineTest::InitEngine(EGLContext eglContext, const PlatformData &data) { (void)(eglContext); (void)(data); return true; } void EngineTest::InitializeScene(uint32_t key) { (void)(key); } void EngineTest::SetupCameraViewPort(uint32_t width, uint32_t height) { (void)(width); (void)(height); } void EngineTest::SetupCameraTransform( const Position &position, const Vec3 &lookAt, const Vec3 &up, const Quaternion &rotation) { (void)(position); (void)(lookAt); (void)(up); (void)(rotation); } void EngineTest::SetupCameraViewProjection(float zNear, float zFar, float fovDegrees) { (void)(zNear); (void)(zFar); (void)(fovDegrees); } void EngineTest::LoadSceneModel(const std::string &modelPath) { (void)(modelPath); } void EngineTest::LoadEnvModel(const std::string &modelPath, BackgroundType type) { (void)(modelPath); (void)(type); } void EngineTest::OnTouchEvent(const PointerEvent &event) { (void)(event); } void EngineTest::OnWindowChange(const TextureInfo &textureInfo) { (void)(textureInfo); } void EngineTest::UpdateGeometries(const std::vector> &shapes) { (void)(shapes); } void EngineTest::UpdateGLTFAnimations(const std::vector> &animations) { (void)(animations); } void EngineTest::UpdateLights(const std::vector> &lights) { (void)(lights); } void EngineTest::UpdateCustomRender(const std::shared_ptr &customRender) { (void)(customRender); } void EngineTest::UpdateShaderPath(const std::string &shaderPath) { (void)(shaderPath); } void EngineTest::UpdateImageTexturePaths(const std::vector &imageTextures) { (void)(imageTextures); } void EngineTest::UpdateShaderInputBuffer(const std::shared_ptr &shaderInputBuffer) { (void)(shaderInputBuffer); } bool EngineTest::NeedsRepaint() { return true; } namespace { /** * @tc.name: Initialize1 * @tc.desc: Verify set valid engine * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, Initialize1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); bool ret = adapter.Initialize(std::move(engine)); ASSERT_EQ(ret, true); } /** * @tc.name: Initialize2 * @tc.desc: Verify set null engine * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, Initialize2, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); bool ret = adapter.Initialize(nullptr); ASSERT_EQ(ret, false); } /** * @tc.name: OnWindowChange1 * @tc.desc: Verify WidgetAdapter WindowChange * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, OnWindowChange1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); TextureInfo texture{}; bool ret = adapter.OnWindowChange(texture); ASSERT_EQ(ret, true); } /** * @tc.name: SetupCameraTransform1 * @tc.desc: Verify WidgetAdapter setup Camera Transform * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, SetupCameraTransform1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); Position position{}; Vec3 lookAt{}; Vec3 up{}; Quaternion rotation{}; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.SetupCameraTransform(position, lookAt, up, rotation); ASSERT_EQ(ret, true); } /** * @tc.name: SetupCameraViewProjection1 * @tc.desc: Verify WidgetAdapter setup projection * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, SetupCameraViewProjection1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); float near = 0.0f; float far = 0.0f; float degree = 0.0f; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.SetupCameraViewProjection(near, far, degree); ASSERT_EQ(ret, true); } /** * @tc.name: SetupCameraViewport1 * @tc.desc: Verify WidgetAdapter setup Viewport * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, SetupCameraViewport1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); uint32_t width = 0; uint32_t height = 0; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.SetupCameraViewport(width, height); ASSERT_EQ(ret, true); } /** * @tc.name: OnTouchEvent1 * @tc.desc: Verify WidgetAdapter handle touch event * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, OnTouchEvent1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); PointerEvent event{}; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.OnTouchEvent(event); ASSERT_EQ(ret, true); } /** * @tc.name: NeedsRepaint1 * @tc.desc: Verify WidgetAdapter handle Repaint * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, NeedsRepaint1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.NeedsRepaint(); ASSERT_EQ(ret, true); } /** * @tc.name: DrawFrame1 * @tc.desc: Verify WidgetAdapter render frame * @tc.type: FUNC * @tc.require: SR000GUI0P */ HWTEST_F(WidgetAdapter3DTest, DrawFrame1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.DrawFrame(); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateGeometries1 * @tc.desc: Verify WidgetAdapter Update geometries * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateGeometries1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateGeometries({}); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateGLTFAnimations1 * @tc.desc: Verify update gltf animation * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateGLTFAnimations1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateGLTFAnimations({}); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateLights1 * @tc.desc: Verify update lights * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateLights1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateLights({}); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateCustomRender1 * @tc.desc: Verify update CustomRender * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateCustomRender1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateCustomRender(nullptr); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateShaderPath1 * @tc.desc: Verify update ShaderPath * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateShaderPath1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); std::string shaderPath = "path"; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateShaderPath(shaderPath); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateImageTexturePaths1 * @tc.desc: Verify update ImageTexturePaths * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateImageTexturePaths1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateImageTexturePaths({}); ASSERT_EQ(ret, true); } /** * @tc.name: UpdateShaderInputBuffer1 * @tc.desc: Verify update ImageTexturePaths * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UpdateShaderInputBuffer1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UpdateShaderInputBuffer(nullptr); ASSERT_EQ(ret, true); } /** * @tc.name: LoadSceneModel1 * @tc.desc: Verify Load SceneModel * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, LoadSceneModel1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); std::string scene = "scene"; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.LoadSceneModel(scene); ASSERT_EQ(ret, true); } /** * @tc.name: LoadEnvModel1 * @tc.desc: Verify Load EnvModel * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, LoadEnvModel1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); std::string enviroment = "enviroment"; BackgroundType type{}; auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.LoadEnvModel(enviroment, type); ASSERT_EQ(ret, true); } /** * @tc.name: UnloadSceneModel1 * @tc.desc: Verify UnLoad SceneModel * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UnloadSceneModel1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UnloadSceneModel(); ASSERT_EQ(ret, true); } /** * @tc.name: UnloadEnvModel1 * @tc.desc: Verify UnLoad EnvModel * @tc.type: FUNC * @tc.require: SR000GUGO2 */ HWTEST_F(WidgetAdapter3DTest, UnloadEnvModel1, testing::ext::TestSize.Level1) { WidgetAdapter adapter(0U); auto engine = std::make_unique(); adapter.Initialize(std::move(engine)); bool ret = adapter.UnloadEnvModel(); ASSERT_EQ(ret, true); } } // namespace } // namespace OHOS::Render3D