/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef EGL_MANAGER_H #define EGL_MANAGER_H #include "EGL/egl.h" #include "EGL/eglext.h" #include "GLES3/gl32.h" #include "window.h" namespace OHOS { namespace Rosen { class EGLManager { public: EGLManager() noexcept; virtual ~EGLManager(); void Init(); bool IsEglContextReady(); void DestroySurface(); void MakeCurrent(); void SwapBuffers(); static void SetDamageRegion(int32_t left, int32_t top, int32_t width, int32_t height); EGLSurface CreateSurface(EGLNativeWindowType eglNativeWindow); private: struct NativeWindow* nativeWindow_; EGLDisplay eglDisplay_; EGLContext eglContext_; EGLSurface eglSurface_; EGLConfig eglConfig_; }; } } #endif