/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_DH_NATIVE_DISTRIBUTED_HARDWARE_JS_H #define OHOS_DH_NATIVE_DISTRIBUTED_HARDWARE_JS_H #include #include "napi/native_api.h" #include "napi/native_node_api.h" #include "cJSON.h" class DistributedHardwareManager { public: explicit DistributedHardwareManager(napi_env env, napi_value thisVar); ~DistributedHardwareManager(); static napi_value Init(napi_env env, napi_value exports); static napi_value PauseDistributedHardware(napi_env env, napi_callback_info info); static napi_value ResumeDistributedHardware(napi_env env, napi_callback_info info); static napi_value StopDistributedHardware(napi_env env, napi_callback_info info); static void JsObjectToString(const napi_env &env, const napi_value &object, const std::string &fieldStr, char *dest, const int32_t destLen); static void JsObjectToInt(const napi_env &env, const napi_value &object, const std::string &fieldStr, int32_t &fieldRef); private: static bool IsSystemApp(); }; #endif // OHOS_DH_NATIVE_DISTRIBUTED_HARDWARE_JS_H