/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H #define GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H #include "dock/input_device.h" #include "graphic_config.h" #if USE_VIRTUAL_DEVICE namespace OHOS { /** @brief virtual input device. */ class VirtualInputDevice : public InputDevice { public: /** @brief Constructor */ VirtualInputDevice() {} /** @brief Destructor */ virtual ~VirtualInputDevice() {} private: void DispatchEvent(const DeviceData& data) override; VirtualInputDevice(const VirtualInputDevice&) = delete; VirtualInputDevice& operator=(const VirtualInputDevice&) = delete; VirtualInputDevice(VirtualInputDevice&&) = delete; VirtualInputDevice& operator=(VirtualInputDevice&&) = delete; }; } // namespace OHOS #endif #endif // GRAPHIC_LITE_VIRTUAL_INPUT_DEVICE_H