/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_BACKEND_H #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_BACKEND_H #include "base/memory/ace_type.h" #include "base/resource/asset_manager.h" #include "core/common/js_message_dispatcher.h" namespace OHOS::Ace { enum class BackendType { SERVICE, DATA, FORM }; enum class SrcLanguage { ETS, JS }; class ACE_EXPORT Backend : public AceType { DECLARE_ACE_TYPE(Backend, AceType); public: Backend() = default; ~Backend() override = default; enum class State { ON_CREATE, ON_DESTROY }; static RefPtr Create(); virtual bool Initialize(BackendType type, SrcLanguage language) = 0; virtual void LoadEngine(const char* libName, int32_t instanceId) = 0; virtual void SetAssetManager(const RefPtr &assetManager) = 0; // inform the frontend that onCreate or onDestroy virtual void UpdateState(State) = 0; }; } // namespace OHOS::Ace #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMMON_BACKEND_H