/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_MOTION_H #define FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_MOTION_H #include "base/utils/listener.h" #include "core/animation/time_event.h" namespace OHOS::Ace { class Motion : public TimeEvent, public ValueListenable { DECLARE_ACE_TYPE(Motion, TimeEvent); public: virtual double GetCurrentPosition() = 0; virtual double GetCurrentVelocity() = 0; virtual bool IsCompleted() = 0; virtual std::string GetMotionType() const { return "motion"; } // Each subclass should override this method to perform motion in each timestamp. virtual void Move(float offsetTime) = 0; // Motion do not have duration, normalizedTime always zero void OnTimestampChanged(float timestamp, float normalizedTime, bool reverse) final { Move(timestamp); NotifyListener(GetCurrentPosition()); } }; } // namespace OHOS::Ace #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_ANIMATION_MOTION_H