/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H #define OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H #include #include "single_instance.h" namespace OHOS { namespace DistributedSchedule { class ContinueSceneSessionHandler { public: DECLARE_SINGLE_INSTANCE_BASE(ContinueSceneSessionHandler); public: ContinueSceneSessionHandler() = default; virtual ~ContinueSceneSessionHandler() = default; void UpdateContinueSessionId(const std::string& bundleName, const std::string& abilityName); std::string GetContinueSessionId() const; void ClearContinueSessionId(); int32_t GetPersistentId(int32_t& persistentId); private: std::string continueSessionId_; }; } // namespace DistributedSchedule } // namespace OHOS #endif // OHOS_DISTRIBUTED_CONTINUE_SCENE_SESSION_HANDLER_H