/* * Copyright (c) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef AUDIO_RENDER_VDI_H #define AUDIO_RENDER_VDI_H #include "iaudio_render_vdi.h" #include "v4_0/iaudio_render.h" struct IAudioRender *AudioCreateRenderByIdVdi(const struct AudioSampleAttributes *attrs, uint32_t *renderId, struct IAudioRenderVdi *vdiRender, const struct AudioDeviceDescriptor *desc, char *adapterName); void AudioDestroyRenderByIdVdi(uint32_t renderId); struct IAudioRenderVdi *AudioGetVdiRenderByIdVdi(uint32_t renderId); struct IAudioRender *FindRenderCreated(enum AudioPortPin pin, const struct AudioSampleAttributes *attrs, uint32_t *rendrId, const char *adapterName); uint32_t DecreaseRenderUsrCount(uint32_t renderId); #endif // AUDIO_RENDER_VDI_H