/* * Copyright (c) 2024 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SCREENLOCK_MANAGER_ACCESS_LOADER_H #define SCREENLOCK_MANAGER_ACCESS_LOADER_H #include namespace OHOS { namespace Security { namespace AccessToken { namespace { const int32_t DEFAULT_VALUE = -1; } const static std::string SCREENLOCK_MANAGER_LIBPATH = "libaccesstoken_screenlock_manager.z.so"; class ScreenLockManagerAccessLoaderInterface { public: ScreenLockManagerAccessLoaderInterface() {} virtual ~ScreenLockManagerAccessLoaderInterface() {} virtual bool IsScreenLocked(); }; class ScreenLockManagerAccessLoader final: public ScreenLockManagerAccessLoaderInterface { bool IsScreenLocked() override; }; #ifdef __cplusplus extern "C" { #endif void* Create(); void Destroy(void* loaderPtr); #ifdef __cplusplus } #endif } // namespace AccessToken } // namespace Security } // namespace OHOS #endif // SCREENLOCK_MANAGER_ACCESS_LOADER_H