/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.animation import android.testing.AndroidTestingRunner import android.testing.TestableLooper.RunWithLooper import androidx.core.animation.doOnEnd import androidx.test.filters.SmallTest import com.android.systemui.SysuiTestCase import com.google.common.truth.Truth.assertThat import org.junit.Rule import org.junit.Test import org.junit.runner.RunWith /** * This test class validates that two tests' animators are isolated from each other when using the * same animator test rule. This is a test to prevent future instances of b/275602127. */ @RunWith(AndroidTestingRunner::class) @SmallTest @RunWithLooper class AnimatorTestRuleIsolationTest : SysuiTestCase() { @get:Rule val animatorTestRule = AnimatorTestRule() @Test fun testA() { // GIVEN global state is reset at the start of the test didTouchA = false didTouchB = false // WHEN starting 2 animations of different durations, and setting didTouchA at the end ObjectAnimator.ofFloat(0f, 1f).apply { duration = 100 doOnEnd { didTouchA = true } start() } ObjectAnimator.ofFloat(0f, 1f).apply { duration = 150 doOnEnd { didTouchA = true } start() } // WHEN when you advance time so that only one of the animations has ended animatorTestRule.advanceTimeBy(100) // VERIFY we did indeed end the current animation assertThat(didTouchA).isTrue() // VERIFY advancing the animator did NOT cause testB's animator to end assertThat(didTouchB).isFalse() } @Test fun testB() { // GIVEN global state is reset at the start of the test didTouchA = false didTouchB = false // WHEN starting 2 animations of different durations, and setting didTouchB at the end ObjectAnimator.ofFloat(0f, 1f).apply { duration = 100 doOnEnd { didTouchB = true } start() } ObjectAnimator.ofFloat(0f, 1f).apply { duration = 150 doOnEnd { didTouchB = true } start() } animatorTestRule.advanceTimeBy(100) // VERIFY advancing the animator did NOT cause testA's animator to end assertThat(didTouchA).isFalse() // VERIFY we did indeed end the current animation assertThat(didTouchB).isTrue() } companion object { var didTouchA = false var didTouchB = false } }