/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.util.animation import kotlin.math.roundToLong /** A generic util class for animations in SysUI. */ class AnimationUtil { companion object { /** * Returns the number of milliseconds there are in [numFrames] for a 60 fps device. * * Note that this method can be used on any device, not just 60 fps devices. Animation * lengths are typically specified in terms of number of frames for a 60 fps device, and * the value "5 frames" is often more meaningful than "83ms". This method allows us to * write animation code in terms of the more meaningful "5" number. * * @param numFrames must be >= 0. */ fun getMsForFrames(numFrames: Int): Long { if (numFrames < 0) { throw IllegalArgumentException("numFrames must be >= 0") } return (numFrames * 1000f / 60f).roundToLong() } /** * Convenience extension function for [getMsForFrames], so that we can write `23.frames` */ val Int.frames: Long get() = getMsForFrames(this) } }