/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.dreams.touch; import static com.android.systemui.dreams.touch.dagger.DreamTouchModule.INPUT_SESSION_NAME; import static com.android.systemui.dreams.touch.dagger.DreamTouchModule.PILFER_ON_GESTURE_CONSUME; import android.os.Looper; import android.view.Choreographer; import android.view.GestureDetector; import android.view.MotionEvent; import com.android.systemui.settings.DisplayTracker; import com.android.systemui.shared.system.InputChannelCompat; import com.android.systemui.shared.system.InputMonitorCompat; import javax.inject.Inject; import javax.inject.Named; /** * {@link InputSession} encapsulates components behind input monitoring and handles their lifecycle. * Sessions are meant to be disposable; actions such as exclusively capturing touch events is modal * and destroying the sessions allows a reset. Additionally, {@link InputSession} is meant to have * a single listener for input and gesture. Any broadcasting must be accomplished elsewhere. */ public class InputSession { private final InputMonitorCompat mInputMonitor; private final InputChannelCompat.InputEventReceiver mInputEventReceiver; private final GestureDetector mGestureDetector; /** * Default session constructor. * @param sessionName The session name that will be applied to the underlying * {@link InputMonitorCompat}. * @param inputEventListener A listener to receive input events. * @param gestureListener A listener to receive gesture events. * @param pilferOnGestureConsume Whether touch events should be pilfered after a gesture has * been consumed. */ @Inject public InputSession(@Named(INPUT_SESSION_NAME) String sessionName, InputChannelCompat.InputEventListener inputEventListener, GestureDetector.OnGestureListener gestureListener, DisplayTracker displayTracker, @Named(PILFER_ON_GESTURE_CONSUME) boolean pilferOnGestureConsume) { mInputMonitor = new InputMonitorCompat(sessionName, displayTracker.getDefaultDisplayId()); mGestureDetector = new GestureDetector(gestureListener); mInputEventReceiver = mInputMonitor.getInputReceiver(Looper.getMainLooper(), Choreographer.getInstance(), ev -> { // Process event. Since sometimes input may be a prerequisite for some // gesture logic, process input first. inputEventListener.onInputEvent(ev); if (ev instanceof MotionEvent && mGestureDetector.onTouchEvent((MotionEvent) ev) && pilferOnGestureConsume) { mInputMonitor.pilferPointers(); } }); } /** * Destroys the {@link InputSession}, removing any component from listening to future touch * events. */ public void dispose() { if (mInputEventReceiver != null) { mInputEventReceiver.dispose(); } if (mInputMonitor != null) { mInputMonitor.dispose(); } } }