/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.controls.management import android.animation.Animator import android.animation.AnimatorListenerAdapter import android.animation.AnimatorSet import android.animation.ObjectAnimator import android.annotation.IdRes import android.content.Intent import android.transition.Transition import android.transition.TransitionValues import android.util.Log import android.view.View import android.view.ViewGroup import android.view.Window import androidx.lifecycle.Lifecycle import androidx.lifecycle.LifecycleObserver import androidx.lifecycle.OnLifecycleEvent import com.android.systemui.R import com.android.app.animation.Interpolators import com.android.systemui.controls.ui.ControlsUiController object ControlsAnimations { private const val ALPHA_EXIT_DURATION = 183L private const val ALPHA_ENTER_DELAY = ALPHA_EXIT_DURATION private const val ALPHA_ENTER_DURATION = 350L - ALPHA_ENTER_DELAY private const val Y_TRANSLATION_EXIT_DURATION = 183L private const val Y_TRANSLATION_ENTER_DELAY = Y_TRANSLATION_EXIT_DURATION - ALPHA_ENTER_DELAY private const val Y_TRANSLATION_ENTER_DURATION = 400L - Y_TRANSLATION_EXIT_DURATION private var translationY: Float = -1f /** * Setup an activity to handle enter/exit animations. [view] should be the root of the content. * Fade and translate together. */ fun observerForAnimations( view: ViewGroup, window: Window, intent: Intent, animateY: Boolean = true ): LifecycleObserver { return object : LifecycleObserver { var showAnimation = intent.getBooleanExtra(ControlsUiController.EXTRA_ANIMATE, false) init { // Must flag the parent group to move it all together, and set the initial // transitionAlpha to 0.0f. This property is reserved for fade animations. view.setTransitionGroup(true) view.transitionAlpha = 0.0f if (translationY == -1f) { if (animateY) { translationY = view.context.resources.getDimensionPixelSize( R.dimen.global_actions_controls_y_translation).toFloat() } else { translationY = 0f } } } @OnLifecycleEvent(Lifecycle.Event.ON_START) fun setup() { with(window) { allowEnterTransitionOverlap = true enterTransition = enterWindowTransition(view.getId()) exitTransition = exitWindowTransition(view.getId()) reenterTransition = enterWindowTransition(view.getId()) returnTransition = exitWindowTransition(view.getId()) } } @OnLifecycleEvent(Lifecycle.Event.ON_RESUME) fun enterAnimation() { if (showAnimation) { ControlsAnimations.enterAnimation(view).start() showAnimation = false } } @OnLifecycleEvent(Lifecycle.Event.ON_STOP) fun resetAnimation() { view.translationY = 0f } } } fun enterAnimation(view: View): Animator { Log.d(ControlsUiController.TAG, "Enter animation for $view") view.transitionAlpha = 0.0f view.alpha = 1.0f view.translationY = translationY val alphaAnimator = ObjectAnimator.ofFloat(view, "transitionAlpha", 0.0f, 1.0f).apply { interpolator = Interpolators.DECELERATE_QUINT startDelay = ALPHA_ENTER_DELAY duration = ALPHA_ENTER_DURATION } val yAnimator = ObjectAnimator.ofFloat(view, "translationY", 0.0f).apply { interpolator = Interpolators.DECELERATE_QUINT startDelay = Y_TRANSLATION_ENTER_DURATION duration = Y_TRANSLATION_ENTER_DURATION } return AnimatorSet().apply { playTogether(alphaAnimator, yAnimator) } } /** * Properly handle animations originating from dialogs. Activity transitions require * transitioning between two activities, so expose this method for dialogs to animate * on exit. */ @JvmStatic fun exitAnimation(view: View, onEnd: Runnable? = null): Animator { Log.d(ControlsUiController.TAG, "Exit animation for $view") val alphaAnimator = ObjectAnimator.ofFloat(view, "transitionAlpha", 0.0f).apply { interpolator = Interpolators.ACCELERATE duration = ALPHA_EXIT_DURATION } view.translationY = 0.0f val yAnimator = ObjectAnimator.ofFloat(view, "translationY", -translationY).apply { interpolator = Interpolators.ACCELERATE duration = Y_TRANSLATION_EXIT_DURATION } return AnimatorSet().apply { playTogether(alphaAnimator, yAnimator) onEnd?.let { addListener(object : AnimatorListenerAdapter() { override fun onAnimationEnd(animation: Animator) { it.run() } }) } } } fun enterWindowTransition(@IdRes id: Int) = WindowTransition({ view: View -> enterAnimation(view) }).apply { addTarget(id) } fun exitWindowTransition(@IdRes id: Int) = WindowTransition({ view: View -> exitAnimation(view) }).apply { addTarget(id) } } /** * In order to animate, at least one property must be marked on each view that should move. * Setting "item" is just a flag to indicate that it should move by the animator. */ class WindowTransition( val animator: (view: View) -> Animator ) : Transition() { override fun captureStartValues(tv: TransitionValues) { tv.values["item"] = 0.0f } override fun captureEndValues(tv: TransitionValues) { tv.values["item"] = 1.0f } override fun createAnimator( sceneRoot: ViewGroup, startValues: TransitionValues?, endValues: TransitionValues? ): Animator? = animator(startValues!!.view) }