/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.classifier; import android.view.MotionEvent; /** * Defines a class that can be used to ingest system events for later processing. */ public interface FalsingCollector { /** */ void onSuccessfulUnlock(); /** */ void setShowingAod(boolean showingAod); /** */ void onNotificationStartDraggingDown(); /** */ void onNotificationStopDraggingDown(); /** */ void setNotificationExpanded(); /** */ void onQsDown(); /** */ boolean shouldEnforceBouncer(); /** */ void onTrackingStarted(boolean secure); /** */ void onTrackingStopped(); /** */ void onLeftAffordanceOn(); /** */ void onCameraOn(); /** */ void onAffordanceSwipingStarted(boolean rightCorner); /** */ void onAffordanceSwipingAborted(); /** */ void onStartExpandingFromPulse(); /** */ void onExpansionFromPulseStopped(); /** */ void onScreenOnFromTouch(); /** */ boolean isReportingEnabled(); /** */ void onUnlockHintStarted(); /** */ void onCameraHintStarted(); /** */ void onLeftAffordanceHintStarted(); /** */ void onScreenTurningOn(); /** */ void onScreenOff(); /** */ void onNotificationStopDismissing(); /** */ void onNotificationDismissed(); /** */ void onNotificationStartDismissing(); /** */ void onNotificationDoubleTap(boolean accepted, float dx, float dy); /** */ void onBouncerShown(); /** */ void onBouncerHidden(); /** * Call this to record a MotionEvent in the {@link com.android.systemui.plugins.FalsingManager}. * * Be sure to call {@link #onMotionEventComplete()} after the rest of SystemUI is done with the * MotionEvent. */ void onTouchEvent(MotionEvent ev); /** * Call this once SystemUI has completed all processing of a given MotionEvent. * * See {@link #onTouchEvent(MotionEvent)}. */ void onMotionEventComplete(); /** */ void avoidGesture(); /** */ void cleanup(); /** */ void updateFalseConfidence(FalsingClassifier.Result result); /** Indicates an a11y action was made. */ void onA11yAction(); }