/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CACHEMANAGER_H #define CACHEMANAGER_H #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration #include #endif #include #include #include #include "MemoryPolicy.h" #include "utils/RingBuffer.h" #include "utils/TimeUtils.h" namespace android { class Surface; namespace uirenderer { class RenderState; namespace renderthread { class RenderThread; class CanvasContext; class CacheManager { public: #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration void configureContext(GrContextOptions* context, const void* identity, ssize_t size); #endif void trimMemory(TrimLevel mode); void trimCaches(CacheTrimLevel mode); void trimStaleResources(); void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr); void getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage); size_t getCacheSize() const { return mMaxResourceBytes; } size_t getBackgroundCacheSize() const { return mBackgroundResourceBytes; } void onFrameCompleted(); void notifyNextFrameSize(int width, int height); void onThreadIdle(); void registerCanvasContext(CanvasContext* context); void unregisterCanvasContext(CanvasContext* context); void onContextStopped(CanvasContext* context); private: friend class RenderThread; explicit CacheManager(RenderThread& thread); void setupCacheLimits(); bool areAllContextsStopped(); void checkUiHidden(); void scheduleDestroyContext(); void cancelDestroyContext(); #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration void reset(sk_sp grContext); #endif void destroy(); RenderThread& mRenderThread; const MemoryPolicy& mMemoryPolicy; #ifdef __ANDROID__ // Layoutlib does not support hardware acceleration sk_sp mGrContext; #endif size_t mMaxSurfaceArea = 0; size_t mMaxResourceBytes = 0; size_t mBackgroundResourceBytes = 0; size_t mMaxGpuFontAtlasBytes = 0; size_t mMaxCpuFontCacheBytes = 0; size_t mBackgroundCpuFontCacheBytes = 0; std::vector mCanvasContexts; RingBuffer mFrameCompletions; nsecs_t mLastDeferredCleanup = 0; bool mIsDestructionPending = false; uint32_t mGenerationId = 0; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* CACHEMANAGER_H */