/** * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Gainmap.h" namespace android::uirenderer { sp Gainmap::allocateHardwareGainmap(const sp& srcGainmap) { auto gainmap = sp::make(); gainmap->info = srcGainmap->info; const SkBitmap skSrcBitmap = srcGainmap->bitmap->getSkBitmap(); sk_sp skBitmap(Bitmap::allocateHardwareBitmap(skSrcBitmap)); if (!skBitmap.get()) { return nullptr; } gainmap->bitmap = std::move(skBitmap); return gainmap; } } // namespace android::uirenderer