/** * Copyright (c) 2018, The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.os.ExternalVibration; /** * The communication channel by which an external system that wants to control the system * vibrator can notify the vibrator subsystem. * * Some vibrators can be driven via multiple paths (e.g. as an audio channel) in addition to * the usual interface, but we typically only want one vibration at a time playing because they * don't mix well. In order to synchronize the two places where vibration might be controlled, * we provide this interface so the vibrator subsystem has a chance to: * * 1) Decide whether the current vibration should play based on the current system policy. * 2) Stop any currently on-going vibrations. * {@hide} */ interface IExternalVibratorService { const int SCALE_MUTE = -100; const int SCALE_VERY_LOW = -2; const int SCALE_LOW = -1; const int SCALE_NONE = 0; const int SCALE_HIGH = 1; const int SCALE_VERY_HIGH = 2; /** * A method called by the external system to start a vibration. * * If this returns {@code SCALE_MUTE}, then the vibration should not play. If this * returns any other scale level, then any currently playing vibration controlled by the * requesting system must be muted and this vibration can begin playback. * * Note that the IExternalVibratorService implementation will not call mute on any currently * playing external vibrations in order to avoid re-entrancy with the system on the other side. * * @param vibration An ExternalVibration * * @return {@code SCALE_MUTE} if the external vibration should not play, and any other scale * level if it should. */ int onExternalVibrationStart(in ExternalVibration vib); /** * A method called by the external system when a vibration no longer wants to play. */ void onExternalVibrationStop(in ExternalVibration vib); }