Lines Matching defs:paint

110     Paint* paint  = reinterpret_cast<Paint*>(paintHandle);  in saveLayer()  local
124 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in restoreUnclippedLayer() local
275 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawPaint() local
281 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawPoint() local
297 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawPoints() local
303 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawLine() local
319 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawLines() local
325 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawRect() local
333 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawDoubleRoundRectXY() local
343 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawDoubleRoundRectRadii() local
358 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawRegion() local
364 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawRoundRect() local
370 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawCircle() local
376 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawOval() local
383 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawArc() local
391 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawPath() local
423 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawVertices() local
450 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawMesh() local
461 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawNinePatch() local
490 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawBitmap() local
523 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawBitmapMatrix() local
533 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawBitmapRect() local
570 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawBitmapArray() local
588 const Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawBitmapMesh() local
598 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawGlyphs() local
613 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextChars() local
629 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextString() local
649 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextRunChars() local
665 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextRunString() local
679 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextOnPathChars() local
694 Paint* paint = reinterpret_cast<Paint*>(paintHandle); in drawTextOnPathString() local